COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
17 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
9 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·43 CARDS·$216.29
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Planeswalker
2 cardsCreature
11 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
5 cardsInstant
8 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Windfall + Phyresis + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island9
Mountain4
Swamp4
Desert1
Creature18
Wizard7
Human5
Horror3
Dragon2
Phyrexian2
Vedalken2
Assassin1
Bird1
Construct1
Demon1
Knight1
Merfolk1
Minotaur1
Pirate1
Sponge1
Squid1
Warrior1
Zombie1
Outlaws2
Party8
Artifact15
Book2
Phyrexian2
Bird1
Construct1
Horror1
Instant13
Enchantment9
Aura2
Sorcery9
Planeswalker3
Jace2
Rowan1
Will1
Legends10
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game