COMMANDER · DECK
Life gain
Bracket 3 · Upgraded@Earth · 2025-05-11
DECK $
$755.84
MYTHIC
5
RARE
38
UNCOMMON
22
COMMON
35
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
4 cardsInstant
10 cardsLand
6 cardsMONEY CARDS·57 CARDS·$600.21
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Creature
22 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
3 cardsInstant
7 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Walking Ballista + Sunbond: early arguably two-card combo, for four mana or less, pieces included
- Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Walking Ballista + Sunbond — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 24 cards not in the pool
BANNED · 1
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land35
Nonbasic5
Basic30
Plains30
Creature29
Human12
Cleric10
Angel5
Cat4
Soldier3
Construct2
Monk2
Phyrexian2
Spirit2
Beast1
Bird1
Elk1
Giant1
Knight1
Nomad1
Ranger1
Rhino1
Scout1
Wizard1
Party11
Artifact14
Equipment3
Construct2
Elk1
Enchantment11
Aura2
Instant10
Sorcery4
Legends6
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
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