COMMANDER · DECK
Copy of - general tazri paper
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
31 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
8 cardsInstant
4 cardsLand
33 cardsMAYBE1 CARD
Artifact
1 cardMONEY CARDS·37 CARDS·$177.54
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Creature
10 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
4 cardsInstant
2 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic30
Basic10
Forest12
Plains8
Mountain7
Gate6
Island5
Swamp5
Aura1
Creature32
Ally25
Human14
Elf5
Shaman4
Shapeshifter4
Soldier4
Warrior4
Cleric3
Druid3
Knight3
Kor2
Scout2
Vampire2
Wizard2
Artificer1
Goblin1
Merfolk1
Minotaur1
Ogre1
Ranger1
Treefolk1
Changeling2
Party9
Artifact12
Equipment2
Sorcery8
Enchantment4
Aura1
Instant4
Legends5
Historic16
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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