COMMANDER · DECK
Fantastic Foursome
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
16 cardsInstant
3 cardsLand
26 cardsMONEY CARDS·18 CARDS·$30.68
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Creature
4 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
5 cardsInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Forest7
Island7
Plains7
Mountain6
Creature29
Hero23
Human18
Scientist5
Inhuman3
Mutant3
Alien2
Robot2
Soldier2
Artificer1
Bird1
Citizen1
Cleric1
Dog1
Elder1
Elemental1
Noble1
Scout1
Spirit1
Warlock1
Wizard1
Outlaws1
Party2
Sorcery16
Enchantment9
Aura1
Artifact8
Robot2
Equipment1
Hero1
Scout1
Vehicle1
Instant3
Legends31
Historic36
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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