MetaMox
COMMANDER · DECK
@Drakeskormo · 2025-09-25
DECK $
$286.68
MYTHIC
16
RARE
28
UNCOMMON
20
COMMON
36
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

30 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

11 cards

Instant

10 cards

Land

22 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1071102213946586+
COLOR
B: 19 pipsR: 11 pipsG: 61 pipsC: 121 pips
TYPES
Land37
Nonbasic19
Basic18
Mountain8
Forest7
Swamp7
Planet1
Creature30
Insect6
Elf4
Scout3
Beast2
Druid2
Elemental2
Shaman2
Warrior2
Assassin1
Avatar1
Bear1
Cat1
Cleric1
Detective1
Devil1
Dragon1
Frog1
God1
Horror1
Human1
Kavu1
Kraken1
Leviathan1
Lizard1
Merfolk1
Minotaur1
Monk1
Nightmare1
Noble1
Orc1
Pilot1
Plant1
Snake1
Treefolk1
Zombie1
Outlaws1
Party3
Sorcery11
Adventure1
Arcane1
Lesson1
Instant10
Artifact6
Spacecraft2
Enchantment6
Adventure1
Class1
Room1
Planeswalker1
Wrenn1
Legends15
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS23 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
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