COMMANDER · DECK
Titania Budget
COMMAND1 CARD
Creature
1 cardMAIN97 CARDS
Creature
21 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
18 cardsInstant
4 cardsLand
15 cardsMONEY CARDS·33 CARDS·$165.36
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Creature
10 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
7 cardsInstant
2 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic14
Basic28
Forest28
Desert1
Creature22
Elf5
Druid4
Human4
Shaman4
Snake4
Beast3
Elemental2
Scout2
Centaur1
Cleric1
Horror1
Merfolk1
Monk1
Spider1
Wall1
Wizard1
Party2
Sorcery18
Enchantment10
Aura2
Centaur1
Druid1
Saga1
Snake1
Artifact5
Wall1
Instant4
Legends5
Historic11
LAND PROBABILITY
42 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.8%
TURN 527.5%
TURN 647.3%
TURN 764.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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