COMMANDER · DECK
Evolution
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
14 cardsInstant
11 cardsLand
23 cardsMONEY CARDS·28 CARDS·$124.01
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Creature
9 cardsEnchantment
1 cardSorcery
4 cardsInstant
3 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic20
Basic20
Forest13
Island9
Swamp9
Creature29
Beast10
Nightmare6
Ooze4
Bird3
Elemental3
Bat1
Dinosaur1
Druid1
Elf1
Faerie1
Frog1
Leviathan1
Octopus1
Rogue1
Shark1
Spirit1
Tyranid1
Outlaws1
Party1
Sorcery14
Arcane1
Instant11
Enchantment4
Aura1
Saga1
Artifact2
Legends3
Historic6
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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