COMMANDER · DECK
Lord Windgrace lands everywhere
Bracket 3 · Upgraded2020-04-29
217 CARDS (LIMIT 100)
DECK $
$974.41
MYTHIC
46
RARE
108
UNCOMMON
49
COMMON
56
COMMAND1 CARD
Creature
1 cardMAIN216 CARDS
Planeswalker
2 cardsCreature
86 cardsEnchantment
17 cardsArtifact
11 cardsSorcery
39 cardsInstant
17 cardsLand
28 cardsSIDEBOARD16 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
1 cardSorcery
3 cardsInstant
5 cardsMAYBE27 CARDS
Planeswalker
2 cardsCreature
9 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
8 cardsInstant
3 cardsMONEY CARDS·120 CARDS·$739.45
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Planeswalker
3 cardsCreature
54 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
20 cardsInstant
10 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
- Aggravated Assault + Sylvan Awakening: arguably two-card combo, for six mana or less, pieces included
- Druids' Repository + Aggravated Assault: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Aggravated Assault + Sylvan Awakening — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Druids' Repository + Aggravated Assault — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 62 cards not in the pool
BANNED · 1
NOT IN THE POOL · 62
CURVE
COLOR
TYPES
Creature87
Human12
Elemental10
Druid9
Elf9
Dragon8
Shaman6
Beast5
Insect4
Scout4
Warrior4
Demon3
Snake3
Wizard3
Avatar2
Barbarian2
Cat2
Construct2
Dinosaur2
Dryad2
Elder2
Frog2
Giant2
Goblin2
Plant2
Soldier2
Zombie2
Ally1
Ape1
Archer1
Archon1
Cleric1
Cyclops1
Gnome1
Goat1
Halfling1
Horror1
Hydra1
Kavu1
Knight1
Lizard1
Merfolk1
Minotaur1
Nightmare1
Nymph1
Orc1
Pirate1
Ranger1
Rogue1
Sorcerer1
Spirit1
Squirrel1
Tiefling1
Treefolk1
Tyranid1
Vampire1
Werewolf1
Wolf1
Outlaws2
Party9
Land44
Nonbasic25
Basic19
Forest14
Swamp9
Mountain8
Sorcery40
Arcane1
Enchantment18
Aura3
Saga2
Dryad1
Nymph1
Instant18
Artifact15
Equipment6
Construct2
Beast1
Book1
Planeswalker2
Vraska1
Windgrace1
Legends28
Historic43
LAND PROBABILITY
44 LANDS · 216 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 441.5%
TURN 574.6%
TURN 690.9%
TURN 797.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Infinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Near-infinite creature tokensNear-infinite ETBPut all lands with a basic land type from your library onto the battlefield tapped
Infinite combat phases
Put all lands with a basic land type from your library onto the battlefield tapped
Near-infinite damagePut all lands with a basic land type from your library onto the battlefield tapped
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Put all lands with a basic land type from your library onto the battlefield tapped
Infinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat phasesInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite combat phases
Put all lands with a basic land type from your library onto the battlefield tapped
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Infinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Infinite combat phases
Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Infinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
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