COMMANDER · DECK
Kraum, Violent Cacophony
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsArtifact
7 cardsSorcery
15 cardsInstant
14 cardsLand
5 cardsMONEY CARDS·0 CARDS·$0.00
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SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic3
Basic33
Island17
Mountain16
Cave1
Gate1
Creature28
Adventure9
Wizard7
Human6
Giant3
Golem3
Dinosaur2
Elemental2
Gnome2
Bird1
Construct1
Dwarf1
Faerie1
Goblin1
Griffin1
Horror1
Illusion1
Knight1
Leviathan1
Ogre1
Peasant1
Pilot1
Soldier1
Sorcerer1
Wall1
Zombie1
Party7
Instant20
Adventure5
Giant2
Dwarf1
Faerie1
Human1
Knight1
Peasant1
Wizard1
Sorcery19
Adventure4
Elemental1
Giant1
Human1
Ogre1
Soldier1
Wizard1
Artifact13
Golem3
Food2
Gnome2
Construct1
Treasure1
Legends3
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 cards not in the pool
NOT IN THE POOL · 4
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