COMMANDER · DECK
*Worldseed, Land-Sac
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
9 cardsInstant
11 cardsLand
26 cardsMAYBE40 CARDS
Creature
13 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
8 cardsInstant
2 cardsLand
12 cardsMONEY CARDS·37 CARDS·$165.22
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Creature
17 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
3 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic23
Basic17
Forest15
Mountain8
Swamp6
Creature32
Druid6
Beast5
Elemental4
Human4
Insect4
Elf3
Shaman3
Frog2
Goblin2
Noble2
Warrior2
Avatar1
Centaur1
Cleric1
Detective1
Devil1
Dragon1
Dryad1
Horror1
Kavu1
Minotaur1
Nymph1
Orc1
Pilot1
Plant1
Scout1
Snake1
Wizard1
Party4
Instant11
Sorcery9
Artifact6
Spacecraft2
Enchantment4
Case1
Centaur1
Dryad1
Nymph1
Legends12
Historic17
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS24 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
+ 30 CARDS NOT IN PRECON
+ Case of the Locked Hothouse+ Claws of Gix+ Conduit of Worlds+ Courser of Kruphix+ Crop Rotation+ Crucible of Worlds+ Curtains' Call+ Dryad of the Ilysian Grove+ Geode Rager+ Geothermal Crevice+ Glacial Chasm+ Greater Gargadon+ Heartless Act+ Hero's Downfall+ Ignoble Hierarch+ Loot, Exuberant Explorer+ Mightform Harmonizer+ Moment's Peace+ Nahiri's Lithoforming+ Orcish Lumberjack+ Ramunap Excavator+ Retreat to Hagra+ Sabotender+ Sylvan Safekeeper+ Sylvan Scrying+ Tannuk, Memorial Ensign+ Tranquil Thicket+ Wooded Ridgeline+ Yavimaya Elder+ Zuran Orb
- 31 PRECON CARDS NOT IN DECK
- Arcane Signet- Beast Within- Binding the Old Gods- Bojuka Bog- Braids, Arisen Nightmare- Canyon Slough- Centaur Vinecrasher- Dakmor Salvage- Escape to the Wilds- Eumidian Hatchery- Eumidian Wastewaker- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Infernal Grasp- Loamcrafter Faun- Mazirek, Kraul Death Priest- Nature's Lore- Night's Whisper- Pest Infestation- Satyr Wayfinder- Scouring Swarm- Sol Ring- Soul of Windgrace- Sulfurous Springs- Tireless Tracker- Twilight Mire- Wastes- World Breaker
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