COMMANDER · DECK
one ginger
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
44 cardsEnchantment
5 cardsArtifact
1 cardSorcery
6 cardsInstant
3 cardsLand
4 cardsMONEY CARDS·19 CARDS·$772.50
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Creature
10 cardsEnchantment
4 cardsArtifact
1 cardSorcery
1 cardInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature45
Elemental9
Human9
Hydra7
Phyrexian7
Artificer6
Druid2
Dryad2
Elf2
Elk2
Horror2
Insect2
Shaman2
Snake2
Soldier2
Wizard2
Angel1
Bird1
Cleric1
Dinosaur1
Halfling1
Kor1
Mutant1
Peasant1
Rogue1
Spirit1
Squid1
Vampire1
Vedalken1
Outlaws1
Party4
Land40
Nonbasic1
Basic39
Forest13
Island13
Plains13
Sorcery6
Enchantment5
Artifact3
Insect1
Phyrexian1
Vedalken1
Instant3
Legends6
Historic8
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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