COMMANDER · DECK
Faeries
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
4 cardsInstant
14 cardsLand
15 cardsMONEY CARDS·36 CARDS·$178.97
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Creature
17 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
2 cardsInstant
6 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Island14
Swamp13
Creature31
Faerie31
Rogue11
Wizard8
Adventure4
Knight2
Noble2
Warlock2
Shapeshifter1
Soldier1
Warrior1
Outlaws13
Party20
Instant18
Adventure4
Faerie4
Rogue2
Warlock1
Artifact9
Enchantment4
Faerie1
Sorcery4
Rogue1
Legends7
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
+ 7 CARDS NOT IN PRECON
Comments · 0
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