COMMANDER · DECK
Ground level power
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
8 cardsInstant
16 cardsLand
21 cardsMONEY CARDS·2 CARDS·$6.00
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Instant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic18
Basic21
Swamp12
Plains7
Gate3
Island2
Creature29
Human6
Zombie5
Soldier4
Warrior3
Construct2
Fox2
Horror2
Shaman2
Vampire2
Wizard2
Aetherborn1
Artificer1
Bird1
Cat1
Dog1
Egg1
Elf1
Fungus1
Goblin1
Minotaur1
Nymph1
Scout1
Thopter1
Wurm1
Party5
Instant16
Artifact9
Construct2
Fox1
Thopter1
Sorcery8
Enchantment5
Aura3
Minotaur1
Nymph1
Shaman1
Legends1
Historic10
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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