COMMANDER · DECK
Wandering Through The Overworld
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
10 cardsInstant
11 cardsLand
38 cardsMONEY CARDS·15 CARDS·$50.78
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Creature
7 cardsArtifact
1 cardInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Town23
Forest6
Adventure5
Island3
Mountain2
Plains2
Swamp2
Vehicle1
Creature31
Human11
Bird7
Beast2
Citizen2
Monk2
Plant2
Robot2
Saga2
Shaman2
Warrior2
Advisor1
Alien1
Bard1
Construct1
Demon1
Dinosaur1
Elemental1
Frog1
Merfolk1
Pilot1
Rebel1
Spider1
Turtle1
Warlock1
Wolf1
Outlaws1
Party2
Artifact14
Robot2
Vehicle2
Alien1
Construct1
Demon1
Elemental1
Food1
Spider1
Town1
Sorcery14
Adventure4
Town4
Instant12
Adventure1
Town1
Enchantment5
Bird2
Saga2
Wolf1
Legends17
Historic28
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 card not in the pool
NOT IN THE POOL · 1
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