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COMMANDER · DECK

Janklord - Regifting Santa

Bracket 1 · Exhibition
2020-09-29
Brion Stoutarm
162 CARDS (LIMIT 100)
DECK $
$84.77
MYTHIC
3
RARE
65
UNCOMMON
47
COMMON
53
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN161 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

20 cards

Sorcery

28 cards

Instant

13 cards

Land

21 cards
MAYBE6 CARDS

Creature

1 card

Enchantment

3 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
  • No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
82 cards not in the pool
NOT IN THE POOL · 82
NAMECOSTTYPEPRICE
CURVE
1041212263254145266+
COLOR
W: 51 pipsR: 81 pipsC: 334 pips
TYPES
Land44
Nonbasic19
Basic25
Plains14
Mountain11
Gate1
Creature43
Giant9
Avatar5
Human5
Soldier5
Angel4
Warrior3
Construct2
Goblin2
Manticore2
Phyrexian2
Pirate2
Rogue2
Scout2
Adventure1
Archon1
Artificer1
Cat1
Cyclops1
Devil1
Dog1
Dragon1
Eldrazi1
Elemental1
Elk1
Fox1
Kor1
Monk1
Orc1
Scarecrow1
Shaman1
Spirit1
Thopter1
Outlaws4
Party5
Sorcery31
Adventure1
Giant1
Artifact27
Equipment5
Construct2
Phyrexian2
Dog1
Dragon1
Elk1
Scarecrow1
Thopter1
Instant16
Enchantment14
Aura2
Saga1
Legends6
Historic33
LAND PROBABILITY
44 LANDS · 161 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.6%
TURN 559.8%
TURN 680.8%
TURN 791.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Group
Color
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