COMMANDER · DECK
2020-11-10
DECK $
$418.19
MYTHIC
8
RARE
33
UNCOMMON
21
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
8 cardsInstant
22 cardsLand
20 cardsMONEY CARDS·50 CARDS·$322.90
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Planeswalker
2 cardsCreature
10 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
5 cardsInstant
14 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Vigean Graftmage + Incubation Druid — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 20 cards not in the pool
BANNED · 2
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Forest10
Island10
Gate1
Instant22
Creature17
Wizard5
Elf4
Human3
Shaman3
Druid2
Snake2
Bird1
Centaur1
Construct1
Fish1
Horse1
Lizard1
Merfolk1
Mutant1
Sphinx1
Spirit1
Vedalken1
Party5
Artifact10
Construct1
Enchantment10
Centaur1
Fish1
Horse1
Sorcery8
Arcane1
Planeswalker2
Narset1
Oko1
Legends6
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
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