COMMANDER · DECK
Bant Fort
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
33 cardsArtifact
6 cardsSorcery
6 cardsInstant
3 cardsLand
12 cardsMONEY CARDS·36 CARDS·$192.02
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Creature
9 cardsEnchantment
17 cardsSorcery
5 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Aura4
Human2
Dryad1
Nymph1
Soldier1
Wizard1
Land35
Nonbasic9
Basic26
Island9
Plains9
Forest8
Creature17
Human7
Wizard3
Druid2
Rogue2
Archon1
Centaur1
Cleric1
Dragon1
Dryad1
Elk1
Merfolk1
Mutant1
Nymph1
Satyr1
Scarecrow1
Shaman1
Soldier1
Spirit1
Outlaws2
Party6
Artifact7
Scarecrow1
Sorcery6
Instant3
Legends2
Historic9
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS8 COMBOS
Bracket 3
locks the table
- Creatures can't attack you
- You do not draw cards during your draw steps
- Lock
Bracket 3
locks the table
- Creatures can't attack
- Lock
Bracket 3
locks the table
- Most creatures can't attack you
- You do not draw cards during your draw steps
- Lock
Bracket 3
locks the table
- Lock
- You can't be attacked
Bracket 3
locks the table
- You can't be attacked
- Lock
Bracket 3
locks the table
- You can't be attacked
- Lock
Bracket 3
locks the table
- Opponents can't attack
- Lock
Bracket 3
locks the table
- Lock
- You can't be attacked
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
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