COMMANDER · DECK
Heartless
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
21 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
7 cardsInstant
13 cardsLand
4 cardsMONEY CARDS·43 CARDS·$251.00
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Planeswalker
1 cardCreature
9 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
5 cardsInstant
6 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land30
Nonbasic3
Basic27
Mountain27
Creature22
Goblin5
Shaman5
Human3
Devil2
Elemental2
Lizard2
Warrior2
Angel1
Construct1
Dwarf1
Elk1
Golem1
Minotaur1
Noble1
Ogre1
Phyrexian1
Praetor1
Rogue1
Wizard1
Outlaws1
Party4
Artifact20
Equipment5
Angel1
Construct1
Elk1
Golem1
Instant13
Arcane1
Enchantment10
Sorcery7
Planeswalker3
Jaya1
Koth1
Tibalt1
Legends9
Historic27
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS26 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
- Exile your library with the ability to play the exiled cards until end of turn
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Draw the game
Bracket 1
doesn’t raise the bracket
- Each opponent with an even life total loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
- Infinite red mana
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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