COMMANDER · DECK
maralen, Fae ascendant
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
9 cardsInstant
11 cardsLand
12 cardsMONEY CARDS·3 CARDS·$30.62
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Creature
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Swamp11
Forest8
Island8
Creature33
Elf17
Warrior7
Faerie6
Rogue4
Scout4
Druid3
Human3
Assassin2
Elemental2
Warlock2
Adventure1
Archer1
Beast1
Berserker1
Bird1
Cat1
Crocodile1
Dragon1
Elk1
Horse1
Knight1
Noble1
Plant1
Spirit1
Wizard1
Outlaws8
Party12
Instant11
Sorcery10
Adventure1
Human1
Knight1
Artifact9
Equipment2
Food2
Shapeshifter1
Enchantment4
Aura3
Saga1
Legends2
Historic12
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 cards not in the pool
NOT IN THE POOL · 4
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