COMMANDER · DECK
ELVES & FAERIES
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
12 cardsInstant
11 cardsLand
16 cardsMONEY CARDS·3 CARDS·$3.38
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Instant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature34
Elf25
Faerie9
Druid6
Rogue4
Scout3
Warrior3
Archer2
Noble2
Ranger2
Warlock2
Adventure1
Artificer1
Assassin1
Chimera1
Citizen1
Mutant1
Phyrexian1
Shaman1
Wizard1
Outlaws7
Party8
Land33
Nonbasic13
Basic20
Forest8
Island6
Swamp6
Sorcery14
Adventure1
Elf1
Faerie1
Warlock1
Instant11
Enchantment7
Aura6
Saga1
Artifact4
Equipment2
Artificer1
Faerie1
Legends6
Historic11
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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