COMMANDER · DECK
boggy
Bracket 2 · Core@Bananas654 · 2025-03-21
DECK $
$570.55
MYTHIC
13
RARE
47
UNCOMMON
31
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
18 cardsInstant
6 cardsLand
23 cardsMAYBE20 CARDS
Creature
9 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsMONEY CARDS·65 CARDS·$437.25
Sign in to save your threshold.
Creature
24 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
12 cardsInstant
5 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Land38
Nonbasic21
Basic17
Forest11
Swamp10
Creature28
Human6
Zombie4
Insect3
Knight3
Shaman3
Elder2
Elf2
Fungus2
Horror2
Phyrexian2
Skeleton2
Demon1
Detective1
Dragon1
Druid1
Elemental1
Frog1
Grist1
Imp1
Peasant1
Scout1
Snake1
Spirit1
Treefolk1
Troll1
Vampire1
Villain1
Warlock1
Warrior1
Wurm1
Outlaws1
Party1
Sorcery19
Instant9
Artifact6
Equipment1
Vehicle1
Enchantment4
Aura1
Planeswalker1
Grist1
Insect1
Legends13
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Comments · 0
No comments yet.