COMMANDER · DECK
Mono Black - Go fetch
Bracket 4 · Optimized@Nyethclear · 2026-07-04
DECK $
$1,027.08
MYTHIC
13
RARE
36
UNCOMMON
26
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
11 cardsInstant
12 cardsLand
18 cardsMONEY CARDS·56 CARDS·$809.66
Sign in to save your threshold.
Planeswalker
1 cardCreature
14 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
10 cardsInstant
10 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Maralen of the Mornsong + Opposition Agent: locks the table
- Mornsong Aria + Opposition Agent: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- Mornsong Aria + Opposition Agent — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 20 cards not in the pool
BANNED · 1
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land34
Nonbasic17
Basic17
Swamp18
Cave2
Urza's1
Creature26
Demon12
Human5
Rogue2
Warrior2
Wizard2
Zombie2
Cleric1
Elder1
Elf1
Elk1
Equipment1
God1
Golem1
Noble1
Orc1
Phyrexian1
Praetor1
Shaman1
Spirit1
Vampire1
Outlaws2
Party7
Artifact14
Equipment2
Demon1
Elk1
God1
Golem1
Infinity1
Stone1
Instant14
Sorcery11
Adventure1
Enchantment7
Adventure1
Aura1
Saga1
Planeswalker1
Liliana1
Legends15
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableExile a card of your choice from an opponent's library on each opponent's turn and you may cast that cardLockPlayers can't draw cardsPlayers can't gain life
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Comments · 0
No comments yet.