MetaMox
COMMANDER · DECK
@oiga · 2026-08-16
DECK $
$3,772.26
MYTHIC
13
RARE
50
UNCOMMON
15
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

21 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

11 cards

Instant

10 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·70 CARDS·$3,006.67
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Planeswalker

2 cards

Creature

18 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

8 cards

Instant

4 cards

Land

26 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111202113648556+
COLOR
U: 32 pipsB: 20 pipsR: 21 pipsC: 90 pips
TYPES
Land38
Nonbasic30
Basic8
Island10
Mountain8
Swamp7
Creature22
Wizard5
Dragon3
Human3
Pirate3
Bird2
Elder2
Shark2
Spirit2
Advisor1
Avatar1
Bolas1
Demon1
Frog1
Giant1
Goblin1
God1
Horror1
Kraken1
Lhurgoyf1
Minion1
Minotaur1
Phyrexian1
Praetor1
Rogue1
Saga1
Scientist1
Sphinx1
Villain1
Zombie1
Outlaws4
Party6
Instant12
Sorcery11
Artifact10
God1
Enchantment9
Aura2
Saga2
Phyrexian1
Praetor1
Planeswalker3
Angrath1
Bolas1
Dack1
Dragon1
Elder1
Legends16
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Infinite self-discard triggers
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite self-discard triggers
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite draw triggers
  • Near-infinite self-discard triggers
  • Near-infinite card draw
  • Near-infinite looting
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite draw triggers
  • Near-infinite self-discard triggers
  • Near-infinite card draw
  • Near-infinite looting
  • Near-infinite +1/+1 counters on a creature
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
LEGALITYCOMMANDER-FAMILY FORMATS
Group
Color
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