MetaMox
COMMANDER · DECK
2021-09-17
Kwain, Itinerant Meddler
DECK $
$822.81
MYTHIC
3
RARE
65
UNCOMMON
16
COMMON
12
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

19 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

9 cards

Instant

18 cards

Land

27 cards
MONEY CARDS·65 CARDS·$647.82
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Planeswalker

1 card

Creature

14 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

6 cards

Instant

12 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00911421631048576+
COLOR
W: 31 pipsU: 54 pipsC: 120 pips
TYPES
Land35
Nonbasic25
Basic10
Island8
Plains7
Desert1
Creature20
Human4
Wizard4
Avatar2
Golem2
Horror2
Advisor1
Beast1
Bird1
Cat1
Cleric1
Fish1
Giant1
Illusion1
Kraken1
Merfolk1
Phyrexian1
Rabbit1
Shark1
Soldier1
Spirit1
Squid1
Vedalken1
Party5
Instant18
Artifact13
Book2
Golem2
Horror1
Human1
Phyrexian1
Soldier1
Sorcery10
Avatar1
Enchantment8
Class1
Planeswalker1
Jace1
Legends11
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite looting
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Near-infinite card draw for each opponent
  • Near-infinite draw triggers for each opponent
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifegain triggers for opponents
  • Near-infinite lifegain for opponents
Bracket 1
doesn’t raise the bracket
  • Infinite looting
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Near-infinite card draw for each opponent
  • Near-infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers for all players
  • Infinite rummaging for all players
  • Infinite self-discard triggers for all players
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite mill
  • Near-infinite colored mana
  • Near-infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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