MetaMox
COMMANDER · DECK
@Sellernos · 2026-10-20
Solphim, Mayhem Dominus
DECK $
$1,010.98
MYTHIC
14
RARE
38
UNCOMMON
19
COMMON
30
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

6 cards

Artifact

13 cards

Sorcery

15 cards

Instant

14 cards

Land

12 cards
SIDEBOARD1 CARD

Sorcery

1 card
NAMECOSTPRICE
MONEY CARDS·66 CARDS·$799.70
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Creature

19 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

9 cards

Instant

12 cards

Land

9 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
201511921431143546+
COLOR
R: 76 pipsC: 101 pips
TYPES
Land31
Nonbasic13
Basic18
Mountain18
Adventure1
Desert1
Djinn1
God1
Monk1
Town1
Creature21
Shaman5
Human3
Dwarf2
Elemental2
Goblin2
God2
Ogre2
Phyrexian2
Spirit2
Ape1
Assassin1
Cleric1
Devil1
Djinn1
Dragon1
Equipment1
Horror1
Monk1
Monkey1
Noble1
Pirate1
Praetor1
Saga1
Warrior1
Wizard1
Outlaws2
Party3
Instant16
Adventure1
Lesson1
Town1
Sorcery15
Artifact14
Equipment2
God1
Enchantment8
Phyrexian1
Praetor1
Saga1
Spirit1
Planeswalker2
Chandra1
Jaya1
Legends16
Historic27
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Destroy all creatures target opponent controls
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage
Group
Color
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