COMMANDER · DECK
Can’t Lose Counters
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
5 cardsInstant
18 cardsLand
15 cardsMONEY CARDS·41 CARDS·$379.78
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Creature
9 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
4 cardsInstant
6 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Forest18
Swamp13
Creature19
Human4
Elemental3
Druid2
Spirit2
Warrior2
Beast1
Cleric1
Construct1
Dinosaur1
Dragon1
Elder1
Elf1
Fungus1
Horse1
Hydra1
Incarnation1
Insect1
Shaman1
Snake1
Troll1
Vampire1
Zombie1
Party3
Instant18
Enchantment12
Aura3
Artifact11
Equipment8
Construct1
Sorcery5
Arcane1
Legends9
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 30 cards not in the pool
BANNED · 1
NOT IN THE POOL · 30
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