COMMANDER · DECK
Ramses Overdark - Assassin Aura Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
25 cardsArtifact
13 cardsSorcery
1 cardInstant
8 cardsLand
2 cardsMAYBE2 CARDS
Enchantment
2 cardsMONEY CARDS·27 CARDS·$133.63
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Creature
6 cardsEnchantment
4 cardsArtifact
11 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Basic36
Island18
Swamp18
Enchantment29
Aura21
Class1
Giant1
Harpy1
Saga1
Spirit1
Zombie1
Creature17
Assassin6
Human6
Wizard2
Azra1
Bird1
Demon1
Elemental1
Elf1
Giant1
Golem1
Harpy1
Knight1
Spirit1
Vampire1
Zombie1
Outlaws6
Party2
Artifact15
Equipment3
Bird1
Golem1
Instant8
Sorcery1
Legends6
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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