COMMANDER · DECK
BORB
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
19 cardsInstant
4 cardsLand
52 cardsMONEY CARDS·23 CARDS·$100.42
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Creature
8 cardsEnchantment
4 cardsSorcery
6 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land52
Nonbasic27
Basic25
Forest14
Mountain13
Desert3
Sorcery19
Arcane1
Creature16
Elf3
Human3
Druid2
Elemental2
Shaman2
Ally1
Badger1
Construct1
Cyclops1
Dinosaur1
Dragon1
Dwarf1
Goblin1
Hellion1
Knight1
Minotaur1
Mutant1
Noble1
Pirate1
Spirit1
Wizard1
Outlaws1
Party1
Enchantment7
Aura2
Instant4
Artifact3
Construct1
Legends5
Historic8
LAND PROBABILITY
52 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 44.4%
TURN 514.3%
TURN 627.8%
TURN 742.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite damage
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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