COMMANDER · DECK
Life Gain Gang
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
35 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
3 cardsLand
22 cardsMONEY CARDS·51 CARDS·$355.98
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Creature
24 cardsEnchantment
6 cardsArtifact
9 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Plains10
Swamp9
Construct1
Demon1
Horror1
Creature36
Human12
Cleric10
Vampire7
God3
Spirit3
Wizard3
Advisor2
Kor2
Phyrexian2
Rogue2
Ally1
Angel1
Assassin1
Avatar1
Cat1
Construct1
Demigod1
Demon1
Dragon1
Horror1
Horse1
Knight1
Monk1
Nightmare1
Noble1
Shaman1
Warlock1
Zombie1
Outlaws4
Party15
Artifact15
Equipment4
Construct1
Horror1
Enchantment15
God3
Aura2
Demigod1
Sorcery4
Instant2
Legends17
Historic28
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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