COMMANDER · DECK
skull
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
15 cardsArtifact
14 cardsSorcery
7 cardsInstant
31 cardsLand
1 cardMONEY CARDS·39 CARDS·$207.24
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Creature
11 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
3 cardsInstant
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant31
Creature23
Elf6
Human6
Druid5
Warrior3
Elemental2
Zombie2
Beast1
Bird1
Cleric1
Dinosaur1
Dragon1
Elder1
Fungus1
Horror1
Hydra1
Incarnation1
Nightmare1
Shaman1
Snake1
Spirit1
Warlock1
Outlaws1
Party4
Enchantment15
Aura7
Background1
Artifact14
Equipment12
Land10
Basic10
Swamp10
Sorcery7
Legends6
Historic18
LAND PROBABILITY
10 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 472.5%
TURN 595.5%
TURN 699.5%
TURN 7100.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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