COMMANDER · DECK
instant and sorcery
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
10 cardsInstant
20 cardsLand
14 cardsMONEY CARDS·36 CARDS·$219.80
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Creature
12 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
4 cardsInstant
9 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land31
Nonbasic12
Basic19
Island13
Plains11
Creature25
Human16
Wizard12
Soldier5
Bird2
Elf2
Knight2
Cat1
Druid1
God1
Kor1
Merfolk1
Monk1
Noble1
Spirit1
Warrior1
Party13
Instant20
Sorcery11
Adventure1
Equipment1
Enchantment8
Background1
God1
Artifact7
Adventure1
Equipment1
Legends12
Historic19
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
Comments · 0
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