COMMANDER · DECK
Arcades || Budget Walls
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
7 cardsInstant
10 cardsLand
17 cardsMAYBE23 CARDS
Creature
15 cardsArtifact
1 cardSorcery
2 cardsInstant
4 cardsLand
1 cardMONEY CARDS·11 CARDS·$26.63
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Creature
6 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Forest8
Plains8
Island5
Creature33
Wall20
Plant6
Human5
Spirit4
Soldier2
Beast1
Cleric1
Dragon1
Druid1
Elder1
Golem1
Rogue1
Sloth1
Outlaws1
Party2
Artifact11
Wall5
Golem1
Enchantment10
Aura3
Class1
Instant10
Sorcery7
Legends2
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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