COMMANDER · DECK
silas renn and akiri
Bracket 4 · Optimized2020-08-15
DECK $
$654.97
MYTHIC
13
RARE
39
UNCOMMON
20
COMMON
28
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
4 cardsCreature
28 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
2 cardsInstant
4 cardsLand
20 cardsMONEY CARDS·47 CARDS·$509.71
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Planeswalker
2 cardsCreature
18 cardsEnchantment
3 cardsArtifact
12 cardsInstant
2 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch: infinite extra turns
- Time Sieve + Myr Battlesphere + Mechanized Production: infinite extra turns
- Silas Renn, Seeker Adept + Time Sieve + Myr Battlesphere: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch — Bracket 4, infinite extra turns
- Time Sieve + Myr Battlesphere + Mechanized Production — Bracket 4, infinite extra turns
- Silas Renn, Seeker Adept + Time Sieve + Myr Battlesphere — Bracket 4, infinite extra turns
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Artifact42
Construct8
Human3
Bird2
Myr2
Phyrexian2
Vedalken2
Artificer1
Cleric1
Elk1
Equipment1
Golem1
Shapeshifter1
Sphinx1
Wizard1
Wurm1
Land36
Nonbasic16
Basic20
Island8
Mountain7
Plains7
Swamp6
Creature30
Construct8
Human5
Vedalken4
Wizard4
Artificer3
Bird2
Cleric2
Myr2
Phyrexian2
Ally1
Cat1
Dragon1
Elk1
God1
Golem1
Kor1
Merfolk1
Shapeshifter1
Soldier1
Sphinx1
Wurm1
Party6
Enchantment6
Aura1
God1
Instant4
Planeswalker4
Tezzeret4
Sorcery2
Legends13
Historic52
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
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