COMMANDER · DECK
silverquill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
22 cardsArtifact
1 cardSorcery
12 cardsInstant
17 cardsLand
5 cardsMONEY CARDS·20 CARDS·$57.50
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Creature
4 cardsEnchantment
7 cardsSorcery
3 cardsInstant
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment28
Aura21
Cleric1
Giant1
Griffin1
Horror1
Human1
Rune1
Spirit1
Zombie1
Land27
Nonbasic3
Basic24
Plains12
Swamp12
Creature21
Human11
Soldier5
Cleric3
Wizard3
Cat2
Archon1
Assassin1
Construct1
Giant1
Griffin1
Horror1
Knight1
Spirit1
Vampire1
Warlock1
Zombie1
Outlaws2
Party6
Instant20
Shapeshifter1
Sorcery12
Artifact2
Construct1
Equipment1
Legends2
Historic4
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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