MetaMox
COMMANDER · DECK
2022-09-27
ONLY 99 CARDSNO COMMANDER
DECK $
$4,138.68
MYTHIC
4
RARE
59
UNCOMMON
23
COMMON
13
MAIN99 CARDS

Creature

9 cards

Enchantment

33 cards

Artifact

5 cards

Sorcery

6 cards

Instant

12 cards

Land

34 cards
MONEY CARDS·66 CARDS·$3,299.51
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Creature

5 cards

Enchantment

22 cards

Artifact

5 cards

Sorcery

2 cards

Instant

11 cards

Land

21 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10131202203841526+
COLOR
W: 42 pipsU: 29 pipsB: 7 pipsC: 84 pips
TYPES
Enchantment36
Aura5
Spirit2
Demigod1
Human1
Noble1
Saga1
Land34
Nonbasic28
Basic6
Island7
Plains7
Swamp7
Instant12
Creature10
Human5
Cleric2
Spirit2
Advisor1
Demigod1
Elf1
Illusion1
Merfolk1
Noble1
Saga1
Soldier1
Wizard1
Party3
Artifact6
Equipment2
Human1
Soldier1
Sorcery6
Legends5
Historic12
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMBOS10 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you by sources you don't control
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • You can't be attacked
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • You can't lose the game due to having 0 or less life
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile target opponent's library
Bracket 1
doesn’t raise the bracket
  • Exile all creatures opponents control
  • Exile all creatures that enter the battlefield under an opponent's control
  • Infinite blinking
  • Infinite ETB
  • Infinite LTB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 13 game changers — cEDH lists run 10 or more
Group
Color
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