COMMANDER · DECK
Lands Are But A Crutch...
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
15 cardsInstant
9 cardsLand
20 cardsMONEY CARDS·59 CARDS·$460.97
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Creature
16 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
12 cardsInstant
6 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic17
Basic23
Forest11
Mountain11
Swamp9
Creature22
Elemental3
Insect3
Elf2
Human2
Scout2
Snake2
Bear1
Bird1
Cleric1
Detective1
Devil1
Dinosaur1
Dragon1
Druid1
Dryad1
Frog1
Horror1
Kavu1
Leviathan1
Monk1
Noble1
Nymph1
Pilot1
Plant1
Shaman1
Treefolk1
Wizard1
Party2
Sorcery15
Enchantment11
Dryad1
Nymph1
Room1
Instant9
Artifact4
Spacecraft2
Legends9
Historic12
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS25 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
+ 52 CARDS NOT IN PRECON
+ Aggressive Mining+ Ancient Greenwarden+ Ashaya, Soul of the Wild+ Assassin's Trophy+ Azusa, Lost but Seeking+ Bloodstained Mire+ Cabal Pit+ Citadel of Pain+ Clear the Land+ Crop Rotation+ Crucible of Worlds+ Crystal Vein+ Dark Heart of the Wood+ Desolation+ Devastating Dreams+ Dryad of the Ilysian Grove+ Entish Restoration+ Eumidian Terrabotanist+ Exploration+ Famished Worldsire+ Glacial Chasm+ Grove of the Burnwillows+ Icetill Explorer+ Life from the Loam+ Lotus Cobra+ Lumra, Bellow of the Woods+ Noxious Revival+ Overlaid Terrain+ Planar Engineering+ Polluted Delta+ Price of Glory+ Rain of Filth+ Ramunap Excavator+ Reprocess+ Reshape the Earth+ Retreat to Hagra+ Sabotender+ Scapeshift+ Six+ Spelunking+ Stomping Ground+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Thornspire Verge+ Thoughts of Ruin+ Traveling Chocobo+ Walk-In Closet // Forgotten Cellar+ Wayward Swordtooth+ Will of the Sultai+ Wooded Foothills+ Yavimaya, Cradle of Growth+ Zuran Orb
- 59 PRECON CARDS NOT IN DECK
- Arcane Signet- Augur of Autumn- Baloth Prime- Binding the Old Gods- Bojuka Bog- Braids, Arisen Nightmare- Cabaretti Courtyard- Canyon Slough- Centaur Vinecrasher- Dakmor Salvage- Escape to the Wilds- Escape Tunnel- Eumidian Hatchery- Eumidian Wastewaker- Evendo Brushrazer- Evolving Wilds- Festering Thicket- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Infernal Grasp- Juri, Master of the Revue- Karplusan Forest- Llanowar Wastes- Loamcrafter Faun- Maestros Theater- Mazirek, Kraul Death Priest- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Night's Whisper- Omnath, Locus of Rage- Pest Infestation- Planetary Annihilation- Putrefy- Rakdos Charm- Rampaging Baloths- Rocky Tar Pit- Satyr Wayfinder- Scouring Swarm- Sheltered Thicket- Sol Ring- Soul of Windgrace- Springbloom Druid- Sprouting Goblin- Sulfurous Springs- Szarel, Genesis Shepherd- Tireless Tracker- Titania, Protector of Argoth- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker- Worldsoul's Rage
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