COMMANDER · DECK
My deck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
7 cardsInstant
26 cardsLand
3 cardsMONEY CARDS·8 CARDS·$109.71
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Creature
4 cardsEnchantment
1 cardSorcery
1 cardInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land28
Nonbasic2
Basic26
Island26
Instant27
Creature23
Wizard9
Human5
Dragon3
Merfolk3
Crab2
Leviathan2
Rogue2
Zombie2
Advisor1
Bird1
Elf1
Faerie1
Fish1
Giant1
Horror1
Illusion1
Serpent1
Spirit1
Turtle1
Wall1
Outlaws2
Party11
Enchantment11
Aura7
Human1
Wizard1
Sorcery7
Artifact4
Planeswalker2
Kasmina1
Narset1
Legends5
Historic9
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- Opponents can't attack with most creatures
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite mill
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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