COMMANDER · DECK
Enchanted Fate
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
27 cardsArtifact
6 cardsSorcery
3 cardsInstant
3 cardsLand
20 cardsMONEY CARDS·48 CARDS·$303.06
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Creature
16 cardsEnchantment
13 cardsArtifact
5 cardsSorcery
3 cardsInstant
2 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment44
Aura16
Human3
Spirit3
Druid2
Dryad2
Nymph2
Snake2
Centaur1
Dog1
Elemental1
Giant1
God1
Griffin1
Monk1
Ninja1
Warlock1
Land35
Nonbasic18
Basic17
Forest11
Plains10
Creature26
Human7
Spirit5
Cleric3
Druid3
Dryad2
Nymph2
Snake2
Advisor1
Aura1
Bird1
Centaur1
Dog1
Dwarf1
Elemental1
Elf1
Giant1
God1
Griffin1
Kor1
Monk1
Ninja1
Warlock1
Warrior1
Outlaws1
Party4
Artifact6
Equipment3
Instant3
Sorcery3
Legends10
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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