COMMANDER · DECK
Clerics Always Come Back
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
6 cardsInstant
8 cardsLand
20 cardsMONEY CARDS·28 CARDS·$87.98
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Creature
11 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
3 cardsInstant
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Cleric37
Human16
Vampire6
Angel4
Kor3
Spirit3
Demon2
Elf2
Phyrexian2
Kithkin1
Mercenary1
Nomad1
Zombie1
Outlaws1
Party37
Land33
Nonbasic19
Basic14
Plains9
Swamp9
Demon1
Artifact10
Equipment1
Instant8
Enchantment6
Background1
Class1
Sorcery6
Legends11
Historic21
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
Comments · 0
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