MetaMox
COMMANDER · DECK
@teddybearslayer · 2023-12-11
Phenax, God of Deception
DECK $
$376.41
MYTHIC
12
RARE
44
UNCOMMON
24
COMMON
20
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

6 cards

Instant

9 cards

Land

33 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0081142193746586+
COLOR
U: 54 pipsB: 22 pipsC: 129 pips
TYPES
Land37
Nonbasic31
Basic6
Island7
Swamp7
Creature28
Horror5
Human3
Wall3
Crab2
God2
Phyrexian2
Wizard2
Zombie2
Adventure1
Advisor1
Avatar1
Construct1
Eldrazi1
Golem1
Illusion1
Juggernaut1
Kraken1
Leviathan1
Lhurgoyf1
Nightmare1
Pirate1
Plant1
Spirit1
Vampire1
Vedalken1
Outlaws1
Party2
Artifact17
Phyrexian2
Construct1
Equipment1
Golem1
Juggernaut1
Vedalken1
Wall1
Instant9
Enchantment8
God1
Horror1
Sorcery7
Adventure1
Nightmare1
Planeswalker2
Jace2
Legends12
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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