COMMANDER · DECK
Combo Lavinia
Bracket 4 · Optimized2021-06-04
DECK $
$630.94
MYTHIC
5
RARE
40
UNCOMMON
17
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
9 cardsInstant
19 cardsLand
10 cardsMONEY CARDS·54 CARDS·$493.16
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Planeswalker
2 cardsCreature
6 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
7 cardsInstant
13 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Enchanted Evening + Opalescence: mass land denial
- Enchanted Evening + Aura Thief: mass land denial
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Enchanted Evening + Ajani's Chosen — Bracket 3, two-card combo, for six mana or less, pieces included
- Archetype of Imagination + Magus of the Moat — Bracket 3, locks the table
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Paradigm Shift + Jace, Wielder of Mysteries — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land32
Nonbasic8
Basic24
Island13
Plains13
Instant19
Artifact15
Equipment2
Construct1
God1
Enchantment14
Aura1
God1
Human1
Wizard1
Creature13
Human5
Soldier3
Wizard3
God2
Cat1
Construct1
Druid1
Elephant1
Giant1
Illusion1
Sphinx1
Party3
Sorcery10
Planeswalker2
Jace2
Legends5
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 3 · two-card combo, for six mana or less, pieces includedDraw the gameInfinite creature tokensInfinite ETB
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Win the game
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