COMMANDER · DECK
Bruvac go burrr
Bracket 2 · Core2021-05-18
DECK $
$405.53
MYTHIC
10
RARE
28
UNCOMMON
10
COMMON
52
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
8 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
2 cardsInstant
7 cardsLand
4 cardsMONEY CARDS·40 CARDS·$306.34
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Planeswalker
3 cardsCreature
7 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
2 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Dramatic Reversal + Lithoform Engine: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Lithoform Engine — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
CURVE
COLOR
TYPES
Land33
Nonbasic3
Basic30
Island30
Desert1
Creature28
Human23
Advisor21
Wizard3
Fish1
Golem1
Homunculus1
Jace1
Sphinx1
Vedalken1
Party3
Artifact15
Book1
Golem1
Enchantment12
Aura1
Curse1
Instant7
Trap1
Planeswalker5
Jace5
Human1
Wizard1
Sorcery2
Legends10
Historic23
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite mill
Infinite mill for target opponentNear-infinite mill
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