MetaMox
COMMANDER · DECK

Bruh

Bracket 4 · Optimized
2020-06-18
The Locust God
147 CARDS (LIMIT 100)
DECK $
$1,437.23
MYTHIC
19
RARE
68
UNCOMMON
32
COMMON
28
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN146 CARDS

Planeswalker

7 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

36 cards
NAMECOSTPRICE

Sorcery

27 cards

Instant

22 cards

Land

2 cards
MONEY CARDS·107 CARDS·$1,132.93
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Planeswalker

3 cards

Creature

24 cards

Enchantment

13 cards

Artifact

32 cards
NAMECOSTPRICE

Sorcery

18 cards

Instant

15 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 63 cards not in the pool
BANNED · 1
NAMECOSTTYPEPRICE
NOT IN THE POOL · 63
NAMECOSTTYPEPRICE
CURVE
50241362353214135106+
COLOR
U: 95 pipsR: 56 pipsC: 264 pips
TYPES
Artifact40
Equipment2
Phyrexian2
Book1
Golem1
Horror1
Shapeshifter1
Creature34
Wizard14
Human11
Goblin3
Horror3
Dragon2
God2
Merfolk2
Minotaur2
Phyrexian2
Rogue2
Shapeshifter2
Sphinx2
Warrior2
Zombie2
Dinosaur1
Drake1
Elder1
Golem1
Illusion1
Jace1
Pirate1
Shaman1
Squid1
Vedalken1
Outlaws3
Party18
Sorcery27
Enchantment22
Aura1
God1
Instant22
Planeswalker8
Chandra2
Jace2
Dack1
Daretti1
Human1
Jaya1
Narset1
Wizard1
Land2
Nonbasic2
Legends22
Historic60
LAND PROBABILITY
2 LANDS · 146 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Tap all creatures opponents control during each turn
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
Color
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