COMMANDER · DECK
2020-06-18
147 CARDS (LIMIT 100)
DECK $
$1,437.23
MYTHIC
19
RARE
68
UNCOMMON
32
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN146 CARDS
Planeswalker
7 cardsCreature
33 cardsEnchantment
19 cardsArtifact
36 cardsSorcery
27 cardsInstant
22 cardsLand
2 cardsMONEY CARDS·107 CARDS·$1,132.93
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Planeswalker
3 cardsCreature
24 cardsEnchantment
13 cardsArtifact
32 cardsSorcery
18 cardsInstant
15 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 63 cards not in the pool
BANNED · 1
NOT IN THE POOL · 63
CURVE
COLOR
TYPES
Artifact40
Equipment2
Phyrexian2
Book1
Golem1
Horror1
Shapeshifter1
Creature34
Wizard14
Human11
Goblin3
Horror3
Dragon2
God2
Merfolk2
Minotaur2
Phyrexian2
Rogue2
Shapeshifter2
Sphinx2
Warrior2
Zombie2
Dinosaur1
Drake1
Elder1
Golem1
Illusion1
Jace1
Pirate1
Shaman1
Squid1
Vedalken1
Outlaws3
Party18
Sorcery27
Enchantment22
Aura1
God1
Instant22
Planeswalker8
Chandra2
Jace2
Dack1
Daretti1
Human1
Jaya1
Narset1
Wizard1
Land2
Nonbasic2
Legends22
Historic60
LAND PROBABILITY
2 LANDS · 146 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Tap all creatures opponents control during each turn
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
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