COMMANDER · DECK
Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
4 cardsEnchantment
38 cardsArtifact
11 cardsSorcery
4 cardsInstant
8 cardsLand
34 cardsMAYBE1 CARD
Enchantment
1 cardMONEY CARDS·73 CARDS·$5,770.26
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Creature
5 cardsEnchantment
26 cardsArtifact
10 cardsSorcery
3 cardsInstant
7 cardsLand
31 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment38
Aura15
Land34
Nonbasic22
Basic12
Island11
Swamp9
Plains7
Artifact12
Equipment1
Human1
Soldier1
Instant8
Creature5
Human5
Wizard2
Cleric1
Rogue1
Soldier1
Outlaws1
Party4
Sorcery4
Legends6
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 4
mass land denial
- Mass Land Denial
- Players skip their untap steps
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite looting
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
9 banned cards
BANNED · 9
CEDH
Reads as cEDH
- 15 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 26 cards not in the pool
BANNED · 6
NOT IN THE POOL · 26
Comments · 0
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