COMMANDER · DECK
No. 3
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
23 cardsInstant
12 cardsLand
8 cardsMAYBE46 CARDS
Creature
7 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
11 cardsInstant
14 cardsLand
3 cardsMONEY CARDS·34 CARDS·$92.85
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Creature
6 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
6 cardsInstant
7 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic6
Basic32
Mountain20
Swamp14
Sorcery25
Instant13
Creature11
Human6
Shaman4
Archer2
Wizard2
Artificer1
Avatar1
Dwarf1
Goblin1
Hero1
Mutant1
Ogre1
Wall1
Werewolf1
Party2
Artifact9
Equipment1
Enchantment7
Legends6
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Each opponent with an even life total loses the game
- Near-infinite damage
- Near-infinite lifeloss
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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