MetaMox
COMMANDER · DECK
@Anonymous · 2023-10-26
Rowan, Scion of War
DECK $
$926.08
MYTHIC
16
RARE
40
UNCOMMON
16
COMMON
28
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

19 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

17 cards

Instant

9 cards

Land

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0061182173746586+
COLOR
B: 69 pipsR: 22 pipsC: 118 pips
TYPES
Land37
Nonbasic17
Basic20
Mountain11
Swamp11
Creature20
Human8
Phyrexian4
Shaman4
Demon3
Horror2
Ogre2
Warrior2
Wizard2
Archon1
Cleric1
Elf1
God1
Knight1
Minion1
Nightmare1
Noble1
Tibalt1
Vampire1
Zombie1
Party5
Sorcery18
Artifact9
Equipment3
Enchantment9
Aura1
Instant9
Planeswalker1
God1
Tibalt1
Legends15
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite red mana
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Group
Color
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