COMMANDER · DECK
Zur the enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
27 cardsArtifact
11 cardsSorcery
3 cardsInstant
5 cardsLand
17 cardsMONEY CARDS·19 CARDS·$72.50
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Creature
4 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
1 cardInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Island8
Plains8
Swamp5
Gate3
Enchantment33
Aura15
Spirit3
Demigod1
Griffin1
Zombie1
Creature19
Human7
Spirit4
Cleric2
Advisor1
Angel1
Archon1
Artificer1
Demigod1
Druid1
Elf1
Faerie1
Giant1
Griffin1
Pegasus1
Soldier1
Warlock1
Wizard1
Zombie1
Outlaws1
Party3
Artifact11
Equipment2
Instant5
Sorcery3
Legends8
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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