MetaMox
COMMANDER · DECK

Muldrotha, the Gravetide

Bracket 4 · Optimized
2021-04-24
Muldrotha, the Gravetide
ONLY 99 CARDS
DECK $
$324.26
MYTHIC
10
RARE
22
UNCOMMON
38
COMMON
44
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Planeswalker

1 card

Creature

31 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

15 cards

Sorcery

4 cards

Land

23 cards
MONEY CARDS·47 CARDS·$238.79
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Planeswalker

3 cards

Creature

19 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

3 cards

Instant

2 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • 1 game changer — Brackets 1 and 2 allow none
  • Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
  • Muldrotha, the Gravetide + Glacial Chasm + Zuran Orb: locks the table
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
20911721439411516+
COLOR
U: 14 pipsB: 30 pipsG: 25 pipsC: 113 pips
TYPES
Land35
Nonbasic20
Basic15
Forest6
Swamp6
Island5
Creature32
Shaman7
Elf5
Human5
Elemental4
Druid3
Horror3
Snake3
Wizard3
Zombie3
Beast2
Frog2
Insect2
Merfolk2
Warrior2
Avatar1
Berserker1
Bird1
Demon1
Faerie1
Knight1
Lamia1
Orc1
Pirate1
Satyr1
Scout1
Siren1
Warlock1
Outlaws2
Party5
Artifact16
Equipment2
Bird1
Enchantment13
Aura3
Saga2
Lamia1
Snake1
Treefolk1
Sorcery4
Planeswalker1
Jace1
Legends8
Historic26
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Group
Color
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