COMMANDER · DECK
Vamp go big
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
29 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
11 cardsInstant
7 cardsLand
18 cardsMONEY CARDS·21 CARDS·$95.96
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Planeswalker
1 cardCreature
9 cardsArtifact
4 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Swamp13
Plains7
Gate1
Creature30
Vampire26
Cleric6
Knight5
Noble3
Elf2
Phyrexian2
Soldier2
Advisor1
Ally1
Gorgon1
Horror1
Human1
Shaman1
Warlock1
Warrior1
Wizard1
Outlaws1
Party8
Sorcery11
Artifact9
Equipment3
Book1
Instant7
Enchantment5
Planeswalker2
Sorin2
Legends12
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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