COMMANDER · DECK
najeela COMPETITIVE
Bracket 4 · Optimized2021-04-23
103 CARDS (LIMIT 100)BANNED: 1 CARDSINGLETON: 3 CARDS
DECK $
$617.98
MYTHIC
3
RARE
56
UNCOMMON
25
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN102 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
8 cardsInstant
27 cardsLand
29 cardsMAYBE18 CARDS
Creature
1 cardEnchantment
3 cardsArtifact
1 cardSorcery
2 cardsInstant
5 cardsLand
6 cardsMONEY CARDS·68 CARDS·$475.97
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Creature
13 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
7 cardsInstant
24 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- 2 game changers — Brackets 1 and 2 allow none
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: two-card combo, for six mana or less, pieces included
- Najeela, the Blade-Blossom + Faeburrow Elder: two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 3, two-card combo, for six mana or less, pieces included
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, two-card combo, for six mana or less, pieces included
- Najeela, the Blade-Blossom + Druids' Repository — Bracket 3, two-card combo, for six mana or less, pieces included
- Najeela, the Blade-Blossom + Nature's Will — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 24 cards not in the pool
BANNED · 1
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land32
Nonbasic24
Basic8
Forest7
Island4
Plains4
Mountain3
Swamp2
Instant27
Creature25
Elf10
Druid8
Warrior7
Bird4
Human4
Wizard4
Azra3
Treefolk2
Merfolk1
Monk1
Rogue1
Shaman1
Squirrel1
Outlaws1
Party12
Enchantment8
Sorcery8
Artifact4
Legends7
Historic10
LAND PROBABILITY
32 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.6%
TURN 551.5%
TURN 673.9%
TURN 787.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokens with hasteInfinite untap of permanents you controlInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite combat phasesInfinite creature tokens
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
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